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 Colleen reviews: Rogue Galaxy

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Xenna
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PostSubject: Colleen reviews: Rogue Galaxy   Sun Jan 18, 2009 9:35 pm

WARNING: Mild language

Hey gaiz!

So, I have some stuff to say about Rogue Galaxy for PS2.

Aight, hold out both your hands. In one hand, you have Final Fantasy with all its mystical magic and random battles. In the other, you have Star Wars, with its sci-fi goodness. Smack those hands together and rub them reeeeeeeeal good. That's what Rogue Galaxy is like.

I actually really, really enjoyed this game. Now granted, I've had problems with it in the past. And lemme tell you, right off the bat, if you do not fight 99.999999% of the random battles thrown at you, you WILL NOT BE ABLE TO DEFEAT THE BOSS BATTLES. Unless you have FREAKISH good luck. I didn't know that the first time I played, and for about a month I refused to play because I got to the mini-boss in level one and I got my *** handed to me.

Now, the way to tell if an RPG is mediocre or not is to look at the storyline in the beginning and the storyline later on in the game. If it's really fun and exciting but gets boring later, it's mediocre. If it stays great throughout the whole thing, it's a decent RPG. If it just keeps better and better, it's REALLY amazing. I'll tell you right now, Rogue Galaxy is somewhere between decent and amazing. It's hard to tell sometimes, and I'll tell you why.

So when you start out, you're a slave. Wheee. An orphan kid ((what is an RPG without an orphan hero?)) with a really weird mark on his face. You were found on the doorstep of a Muggle's house...no, wait, that's Harry Potter. You were found on the doorstep of a church by your "adopted father", Father Raul, and thus raised on the desert planet Rosa. Sometime later, a galactic war is sparked between the Longardians and who cares, and your planet is enslaved, and now you have a sad face because you wanted to go into space all your life.

Awww. Tragic.

Okay, here's where the game gets uberly epic: SPACE PIRATES. Now there's always the question, which is better, pirates or ninjas? I always say ninjas, of course. But when the question SPACE pirates or ninjas is asked...? I really don't know which is more epic...

So anyway, a HUGE beast attacks town. Beasts are monsters that were once normal creatures, but they were mutated by an evil substance called "Rune" that fell from the sky. So like, this beast is freakishly huge, but Jaster grabs a sword and goes, "I MUST PROTECT THIS TOWN (Salgin)!" Raul is like, "JASTER! IT IS TOO DANGEROUS!" And you are like, "I MUST TRY!" And he's like, "Okay. *shrug*"

Now, you run off to go protect the puny little desert town, which is actually pretty big to be puny. Considering it takes forever to get to the boss. On the way, you encounter SMALLER beasts. AKA, random battles. GASP. OH NOES. What're we gonna do?? Well, here comes Desert Claw! Who is this mysterious Desert Claw, you ask? He's one of the top hunters in the galaxy! Besides that, how the **** am I supposed to know? He's wearing a hood and a scarf and goggles. He doesn't WANT you to know what he looks like.

Blah blah blah, fighting, he helps you and gives you an awesome sword. I find it amusing that this guy is known and respected throughout the galaxy, and yet, the sword he gives you is...level three. =_= Awesome, Mr. Claw. Just awesome.

By the way, this guy is just so amazingly mysterious that he always jumps away when you're trying to ask him ****. And he jumps HIGH. And FAST. And really, really FAR. It's like, uhm, guess all the planets in the Wilherser system have some different laws of gravity? You'll see what I mean if you play through the game. I think only once in like chapter ten does he walk away.

So further on your way to the boss, you run into...dundundun! A robot and a guy in an armadillo suit! AKA, Steve and Simon. They're SPACE PIRATES, and they're searching for Desert Claw. For some reason, they want him on board their infamous pirate ship, the Dorkgenark, captained by the KING of the SPACE PIRATES ((it's so epic I must put it in caps)), Dorgengoa! They spot you, with Desert Claw's sword, and they are like, "GASP! The DESERT SEEKER! It must be Desert Claw! We don't know what he REALLY looks like, so we're gonna assume that you, a seventeen-year-old orphan slave kid, is actually him and invite you to our ship instead."

Then you're like ((to yourself)), "Desert Claw? I'm not Desert Claw. Was that that guy back there? I wanna go into space...sure, I'll go!"

...that's basically the three minute cut-scene in a nutshell.

But, first, we must take care of the beastie. Simon and Steve join your party for a short while, and they're like, "We'll come along and watch you in action!"

So this certain Mr. Beastie is a salamander. I think it was the Salamander Mark VIII or something. Anyway, he's f'ing HUGE, and for some reason has shackles on his legs. You break off the shackles and attack the head...once you killed the head, you gotta use the gravity-platform-gun-thingy and jump on its back and kill the heart...it's actually a quite complicated boss battle for the first level. Insanely hard if you didn't fight all the random battles before it.

So you beat him, blah blah blah, and Simon and Steve leave you and tell you where their ship is, and to be there tomorrow morning. So, there's a touching bye-bye scene with Raul, and then you go into the desert. Your yago ((cyborg camel thing...Iunno)) gets swallowed up by a HUGE HUGE HUGE ((and by HUGE I mean BIGGER THAN A MALL)) beast. And I am looking at the screen wide-eyed going, "FUCK no, I am NOT gonna fight THAT." 'Cause not even Desert Claw can jump THAT fucking high.

Well, the game developers were just trying to psych me out. No, I do not have to fight that huge beast...thankfully. Instead, the ship starts to leave. SRSLY GAIZ THAT'S NOT NICE. D< So alluva sudden on a little speedy portable hover-bike thing, swoops down none other than...Kisala! Wow, she's pretty. Why is there not more Kisala fanart out there?

Yeah, don't get any ideas, she's the daughter of Dorgengoa. And when you see that bastard later in the game...you won't wanna screw with him, or his daughter. o_o

Aaaaand thus you depart and head off into space, yay!

Now, this is the reason why it's hard to tell if the game is just decent, or if it's amazing. You go from desert planet Rosa, trying to escape slavery, to jungle planet Juraika, trying to cure a plague that has infected the tribal people of the Burkaqua. They have no technology whatsoever. So, Lilika ((hot tribal warrior chick)) joins your team afterwards. Now you have yourself ((orphan hero)), Kisala ((hot innocent pirate daughter)), Zegram ((Jack Sparrow knock-off with attitude)), Simon ((armadillo-suit-man)), Steve ((gentleman robot with feelings)), and Lilika.

Then you go from jungle planet Juraika, saving people from a horrible plague, to most-advanced-planet-in-the-galaxy Zerard, trying to get your travel visa renewed. But what I forgot to tell you is that on Juraika there was a cut-scene where Zegram messaged some unknown person and you find out that he's a traitorous bastard. Unbeknownst to the others, of course. So he does a little traitorous act of mean-ness and gets you thrown in prison. So you have to escape prison. Then the mainframe is hacked by some disgruntled guy who got fired and you can't get your visa renewed. So you have to hunt him down.

Let me refresh your memory. You go from escaping slavery, to saving a planet from a plague, to prison, to hunting down the best hacker in the galaxy. The feel for the game constantly changes, and so do your surroundings. This is why it's hard to tell if the plot is better in the beginning or in the end.

But anyway, it turns out the hacker joins your team. His name is Jupis Tooki ((hyperactive caffeine-addicted dolphin-man)).

Anyway, so now you find out what the game is REALLY about. There's this planet that vanished from the Wilherser system like ten thousand years ago nicknamed "Eden". It's a planet more advanced than Zerard that is drowning in riches and wealth. Also, it's rumored that its people have the secret to eternal life. Yeah, Dorgengoa wants all of that.

So on this mining planet, Vedan, they've unconvered one of the tablets that apparently gets you to Eden or something. There's two of them, Daytron ((evil corporation that wants eternal life as well)) has the other one already.

You meet up with this guy named Deego. Deego is a ex-military dog-man ((he is literally half dog)) who drinks his life away in Angela's Bar. But when he's sober, he's pretty cool. Oh, did I mention there's a gang that rules this part of the planet? They get really annoying.

I won't go into detail here. Daytron steals the tablet and Deego ((ex-military dog-man)) joins your team after a half-hour cut scene with pretty awesome music.

Now, the whole team is ready, and the adventure for Eden really starts.

Well, that took a while to explain. Now, to get into more of the technical parts of the game.

I absolutely love the combat system. Unlike Final Fantasy, it's not turn-based. You have to think really quick on your feet. Your characters don't have specific jobs like fighter or white mage or anything, but their weapons mirror such jobs. Jaster has a sword, Kisala has twin daggers, Deego has a huuuuge axe, etc, etc. Each character also has a sub-weapon. Just to keep going with the characters I mentioned earlier: Jaster has a gun, Kisala has her boots ((she likes to kick people in the face...I love this girl)), and Deego has some sort of gun also. I'm not quite sure what it is, I don't use him that much. So X is attack with main weapon, square is attack with sub-weapon ((which is almost always long-range, except for Lilika)). Don't you dare stand still, your enemies will pound you to a pulp. Each character has abilities you can use that can buff your party, your character, or just deal damage to an enemy instantly.

There's another thing I wanna praise: the Revelation Flowchart. Imagine that thing in FFX with the spheres the confused the **** outta almost everyone who used it. It's kinda like that, but NOT CONFUSING. You will obtain items on your journey that are only good for revelation. DON'T SELL ITEMS THAT YOU CANNOT USE IN BATTLE. They won't make you much money, and if you fight your random battles, you will have plenty of money. So all you have to do is put the items in the character's flowchart, and once you fill up the box, it unlocks the ability and usually unlocks another box that you can start filling up. Insanely simple. Just make sure not to favor your characters TOO much, and try to get everyone's abilities unlocked. Kinda hard to monitor when you have eight space pirates to control, I know.

I would also like to praise: Toady. Oh, how I love Toady. He's so cute. You picked him up way back on Juraika. This adorable little guy has the power to combine weapons and make them stronger. Once you get two weapons' skills up to max, you can feed them to Toady, and he will give you a weapon that is usually stronger and that is almost ALWAYS cooler-looking.

Something that confuses the crap outta me: the Factory. You unlock this on Zerard, after the fifth chapter. I've never used it...you have to lay down specific parts in a specific order and put in specific items to make something that you just have to buy in a shop later, because they won't just give it to you...yeah. Wag of the finger to the factory.

What they could improve: the game gets really repetitive. Especially when you're hunting down the Key Pieces. I won't go into that, talking about that chapter just pisses me off. It took FOREVER. >.<

Oh, and by the way, when you're traveling, your characters aren't comfortable with listening to the background music. No, they have to talk like, every ten seconds. Randomly, too. Here's a few favorite phrases I hear a LOT that piss me off:

Jaster: "We're gonna have trouble getting through here."
What the **** do you want from me? You wanna turn back?

Kisala: "This route? Bad choice..."
Okay, princess, you gimme a better route. Because according to the mini-map, THERE IS NO OTHER ROUTE.

Zegram: "I don't need this."
Neither do I, Zegram. But you don't hear me bitching about it.

Lilika: "Be careful. I sense something...strange..."
Okay, you little mystic tribal-woman, you think ALL technology is strange. Stfu.

Oh, and by the way. When you're in the Kuje Desert later in the game, there's sand everywhere. Your characters tend to cough every now and then. Even Steve. What the ****? He's a robot. He doesn't breathe. =_=

Overall, the game is worth playing. The graphics are gorgeous and all the characters are unique and well designed. The combat system is one-of-a-kind and requires some skill; it definitely gives the game more depth and keeps boss battles interesting. The storyline is entrancing and you'll easily fall in love with it ((it's about space pirates, duh)). If you can look past the repetitive parts of the game and the characters' annoying random dialogue, it's a really fun and challenging game to play. There's also a ton of stuff that you'll want to complete after the game is over.

I give Rogue Galaxy for PS2 a four out of five.

Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven --
~At least worth renting, buying recommended~
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Sun Jan 18, 2009 11:53 pm

1: Space Pirates.

2: You mean I ACCUALLY HAVE TO FIGHT RANDOM BATTLES!? WTF!?

3: Space Pirates.

4: Its all about the orphan kid. seriously...

5: Space Pirates.

6: what game could be complete without a giant monster?

7: Space Pirates.

Did I forget anything? Oh yea... SPAVE PIRATES FTW, SON!
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Tue Jan 20, 2009 8:50 pm

You pretty much spoiled the storyline.

Finding it out is one of the best things of an rpg.
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Tue Jan 20, 2009 9:42 pm

yea, really...

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PostSubject: Re: Colleen reviews: Rogue Galaxy   Tue Jan 20, 2009 9:49 pm

Look's like William's the only cool one on this forum. =_=
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Tue Jan 20, 2009 10:12 pm

I am always cool as I am epic.
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Tue Jan 20, 2009 10:20 pm

I'm just saying that 'cuz you convinced me to buy it..

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PostSubject: Re: Colleen reviews: Rogue Galaxy   Tue Jan 20, 2009 10:26 pm

Then u shouldn't have read it!
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Tue Jan 20, 2009 10:26 pm

Then u shouldn't have read it!
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Wed Jan 21, 2009 6:24 pm

I skipped over it but i realized you were going to go into too much detail.

Initial backround and charecter bios would be sufficient.

Mystery drives adventure.
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Wed Jan 21, 2009 7:30 pm

What did u think "colleen's reviews" was going to be?
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Wed Jan 21, 2009 7:47 pm

For the record, in the instruction manual it lists all the characters and where you find them. It's not much of a surprise.
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Wed Jan 21, 2009 10:54 pm

Then i will remember not to read the instruction manual.
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Wed Jan 21, 2009 11:55 pm

lol that defeats it's purpose, dunnit?

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PostSubject: Re: Colleen reviews: Rogue Galaxy   Wed Jan 21, 2009 11:58 pm

not really
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Sun Feb 01, 2009 5:59 pm

nooo??? How does it not??

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PostSubject: Re: Colleen reviews: Rogue Galaxy   Sun Feb 01, 2009 10:28 pm

i read the instructions, as i am less likly to mess up that way...
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Sun Feb 01, 2009 11:32 pm

exactly. But she said the instructions gave it away.

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PostSubject: Re: Colleen reviews: Rogue Galaxy   Sun Feb 01, 2009 11:46 pm

there are these things on the side of your head. i think you've noticed them? they are called "ears". it seems they are underused. you should exercise them more.
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Tue Feb 03, 2009 8:25 am

*headdesk*

I left SO MUCH OUT OF THE GAME, stop COMPLAINING ALREADY.
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Tue Feb 03, 2009 12:29 pm

*salute* Cya on another post...
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Tue Feb 03, 2009 5:09 pm

Not you, William. Courtney and Sam.
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PostSubject: Re: Colleen reviews: Rogue Galaxy   Wed Feb 04, 2009 3:54 pm

Xenna wrote:
*headdesk*

I left SO MUCH OUT OF THE GAME, stop COMPLAINING ALREADY.

I made only 1 statement pretaining against your original reveiw.

I didn't see all that you wrote out of fear of spoilers, so I could not measure how much you didn't mention.
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